Design and Technology 

Design and Technology is an inspiring, rigorous and practical subject. It uses the design and make process to develop students’ creativity, confidence and skills with a range of tools, equipment and processes. It encourages students to solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values. We believe that a high-quality design and technology education makes an essential contribution to the creativity, culture, wealth and well-being of our students.

At KS3 students will spend one hour a fortnight with specialist teachers learning about and experiencing Design and Technology. We feel that it is essential to prepare students for the future so we have therefore closely linked out KS3 curriculum to our KS4 courses giving them the titles ‘Hospitality and Catering’ and ‘Three-Dimensional Design’.

Hospitality and Catering

Instilling a love of cooking in children will open a door to one of the great expressions of human creativity. Learning how to cook is a crucial life skill that enables pupils to feed themselves and others.


Students will learn the basics of nutrition using the eat well guide to help reinforce the benefits of healthy eating and a balanced diet. We will cover a range of practical skills building up techniques throughout the years making dishes such as, fruit salads, crumbles, samosas, savory muffins, profiteroles, poultry and fish dishes and many more. Health and safety will be a consistent thread throughout linking to home, school and the catering industry. Each year follows a theme which are closely linked to KS4 therefore preparing students for future courses.

Year 7 – Understanding of Diet and Health

Year 8 – Practical Cooking Skills and Understanding Food Safety

Year 9 – Consumer Awareness


Catering teaches students how to cook and apply the principles of nutrition and healthy eating. During catering lessons students will develop the following skills: teamwork, effectivelistening and observation of demonstrations, product analytical skills, practical confidence, hand/eye co-ordination, use of equipment and processes, problem solving through recipe development, evaluating skills and personal hygiene all of which are essential life skills.

Three-dimensional design

Before a child talks they sing. As soon as they stand they dance. Before they write they draw. When they begin to play with toys they try to take them apart. Clever design is fundamental to human experiences.


Students will develop creative problem solving skills, being able to communicate and grow ideas through designing and the pure joy of making using their hands and a wide range of materials and techniques; are all key aspects of three-dimensional design. Learning in three-dimensional design enables students to realise that everything they encounter has been designed by someone, whose ideas began with a pencil and piece of paper. Looking at different Cultures, Artists and Designers is a key aspect of students learning to provide them with the skills to further develop the world in which we live in.

Three-dimensional design is defined as the design, prototyping and modelling or making of primarily functional and visually appealing products, objects, and environments, drawing upon intellectual, creative and practical skills. During three-dimensional design lessons students will develop skills in: teamwork, effective listening and observation of demonstrations, design analysis skills, practical confidence, hand/eye co-ordination, use of tools and processes, problem solving through design and modelling and evaluating skills all of which are essentiallife skills. Each year follows a theme which are closely linked to KS4 therefore preparing students for future courses.

Year 7 – ‘Totem’

Year 8 – ‘A Bugs Life’

Year 9 – ‘Confectionery’

At Key Stage 4 we offer students the opportunity to study Level 1/2 in Hospitality and Catering and/or GCSE in Three-Dimensional Design. At KS4 students spend a great deal more time in their chosen subject area, becoming independent decision makers, designers and creators.